Military leaders looking to adopt virtual training devices must ask several critical questions when deciding on a technology solution for their forces. Can their live training be conducted realistically and accurately within this immersive virtual environment? Is there a high training throughput? Does it ease the instructor load?
Extended reality (XR) entered the military training space in various roles and applications. It has long been used for flight and drone operation and, more recently, for negotiation, combat, medical, and more. It is a highly flexible style of training that, by definition, combines the benefits of augmented reality, virtual reality, and mixed reality into one package.
XR sets itself apart from other virtual technologies by allowing trainees to interact with virtual objects placed in the real world. Passthrough and augmented reality have further developed to reduce motion sickness and lack of immersion caused by an overly artificial CGI environment.
HTC VIVE surveyed 400 military personnel to assess attitudes towards XR training. Respondents were a mix of XR users and non-XR users, and responses indicated that the armed forces were eager to adopt or continue to use the technology.
These recent statistics gathered in mid-2023 show a promising outlook for the future of XR. Simulated training in all forms has been popular for years, but the unique benefits from XR are noted for immersive combat training, technical training, and exercises (VIVE Business, 2023).
VirTra offered a glimpse of its newest technology at I/ITSEC 2024. The V-XR® is our most portable simulation tool, and its self-driven properties help reduce instructor exertion. Its unique use of volumetrically captured characters allows for a more realistic experience than traditional CGI.
Schedule a demonstration of this new system by speaking with a specialist here.
When it comes to training military personnel virtually, there are a few things that are highly valued. Can training be done in a realistic, immersive environment? Is there a high training throughput? Does it ease the instructor load?
Extended reality (XR) has entered the military training space for numerous types of exercises. It has been used for flight, drone operation, negotiation, combat, medical, and more. It is a highly flexible style of training that, by definition, mixes the benefits of augmented reality, virtual reality, and mixed reality into one package.
The unique thing about XR’s abilities is that it allows for trainees to interact with virtual objects placed into the real world. Passthrough and augmented reality have further developed to reduce the feeling of motion sickness or not being immersed due to an overly artificial CGI environment.
A new survey conducted by HTC VIVE shows that military personnel have a positive view on XR – whether they have used the technology already or are planning to. The survey polled 400 military personnel. Here are some examples of the survey’s findings:
These recent statistics gathered in mid-2023 show positive perceptions as well as a good outlook for the future of XR. Simulated training in all forms has been popular for years, but the unique benefits from XR are noted for immersive combat training, technical training, and exercises (VIVE Business, 2023).
VirTra offered a glimpse of its newest technology at I/ITSEC 2023. The V-XR® is our most portable simulation tool, and its self-driven properties can relieve the instructor. Its unique use of volumetric capture allows humans to be captured as 3D characters, allowing for a more realistic appearance than what is provided by traditional CGI.
If you didn’t get a chance to receive a demonstration of this new system, you can schedule one by speaking with a specialist.
Military survey: Vive Business. Military Survey | VIVE Business. (2023). https://go.vive.com/NAM-MIL-Survey-5832-PDF-LP.html?aliId=eyJpIjoibkhNSDZ1d0dRK1Z5M1VseiIsInQiOiJtb2JaZjEyR0d4R29VSE9JS25uMnlBPT0ifQ%253D%253D
When it comes to policing, communication should not be overlooked as one of the primary training points officers must receive. The flexibility of simulation training can easily provide first responders with options for soft skills training.
You may know of VirTra as the pioneer of the 5-screen simulator. The company is once again venturing into new simulation territory as it has developed the V-XR® extended reality system. This solution stands out among other law enforcement training headsets due to its use of 3D characters. Instead of CGI generated images and characters, those used in V-XR scenarios are created with volumetric capture. This allows users to distinguish facial expressions and other non-verbal cues, plus eliminates the uncanny valley that other CGI-based headset solutions give users.
The primary focus of this new training is on communication, de-escalation, mental illness, situational awareness, community engagement, and autism awareness. All these topics are of great interest to law enforcement agencies around the country and can help both save lives and establish greater trust within their communities.
The V-XR utilizes three concepts of learning: Educate, Engage, and Experience. Each concept provides information on a topic for well-rounded training. In the end, the headset-based V-XR places officers into a realistic scenario to practice the skills they have learned.
“Education” provides officers and trainees with an enhanced lesson plan with voice, images, and videos. This style of explicit learning is far more immersing than textbook and lecture learning provided in a traditional classroom setting.
The next concept of training in the V-XR headset is the “Experience.” After learning from previous concepts, officers using the V-XR will participate in a scenario in a virtual V-300 with rounded screens. Crystal clear imagery and wraparound screens allow users to feel as if they are really part of the scenario being played before their eyes.
The final is “Engage,” where officers will interact with volumetric video characters right in front of them. Unlike CGI characters, you can see their facial expressions to determine if the subject may be prepared to attack or become aggressive. You can spot little details like whether someone has a gun hidden under their shirt. It is also possible to walk around them as if they are truly a person standing before you.
VirTra provides much more than just hardware. Our content is the heart of our training, which is why each scenario, volumetric character, and curriculum is extensively reviewed and tested by our subject matter experts.
The V-XR is available for pre-order and will be available March 2024. To learn more about our newest addition to the product line, contact a specialist.
CHANDLER, Ariz. — October 17, 2023 — VirTra, Inc. (Nasdaq: VTSI) (“VirTra” or the “Company”), a global provider of judgmental use of force training simulators, firearms training simulators for the law enforcement and military markets, today officially launched its pioneering Extended Reality (XR) training system, V-XR®, at the International Association of Chiefs of Police (IACP) Conference. VirTra has come full circle in its training capability by adding a comprehensive soft skills trainer that transcends boundaries, expanding VirTra’s impact beyond traditional law enforcement applications.
V-XR®, powered by VirTra’s innovative technology, revolutionizes training by bringing adaptive soft skills training to our traditional law enforcement and military clients as well as private security, hospital security, educational institutions, and criminal justice academies. The V-XR® is not a “shoot-don’t-shoot” marksmanship trainer. This transformative platform focuses on essential skills such as communication, de-escalation, and the recognition of mental health conditions, including autism spectrum disorders.
Additionally, V-XR® sets itself apart from other solutions through its flexible modes: Educate, Experience, and Engage. Each mode delivers transferable information on multiple topics for comprehensive training. “Educate” provides an enhanced lesson plan with voice, images, and videos. “Experience” allows users to participate in a scenario in a virtual V-300® on a curved screen. The final is “Engage,” which allows interaction with volumetric video characters.
Unlike traditional virtual reality solutions, V-XR® utilizes characters captured using VirTra’s pioneering volumetric studio, the V3™. With three-dimensional human characters, users can now discern nuanced facial expressions and subtle micro-cues that once eluded computer-generated imagery (CGI).
“The introduction of V-XR® marks a strategic leap forward for VirTra, reaffirming our position as leaders in the evolution of training methodologies,” said VirTra Chief Executive Officer John Givens. “This milestone extends beyond V-XR® itself – it encompasses the synergies it creates with our existing, screen-based simulators. This launch reinforces our dedication to innovation and excellence in training solutions. V-XR® enhances realism, integrates soft skills development, and diversifies training scenarios, providing a comprehensive and cost-effective training ecosystem that surpasses the expectations of our valued customers.”
VirTra’s new XR solution represents a true paradigm shift in training, offering flexibility, adaptability, and a small physical footprint to empower agencies and units of all sizes, providing a scalable, modular, and customizable platform that redefines the possibilities of training.
Discover the capabilities of V-XR® by visiting VirTra’s webpage at www.virtra.com/overview/v-xr.
VirTra (Nasdaq: VTSI) is a global provider of judgmental use of force training simulators, firearms training simulators for the law enforcement, military, educational and commercial markets. The company’s patented technologies, software, and scenarios provide intense training for de-escalation, judgmental use-of-force, marksmanship, and related training that mimics real-world situations. VirTra’s mission is to save and improve lives worldwide through practical and highly effective virtual reality and simulator technology. Learn more about the company at www.VirTra.com.
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Matt Glover and Alec Wilson
Gateway Group, Inc.
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